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First let me Explain this Page's simple Rule's:
[]

<Lowest Common Denominator>
[]

1. Only Zero Loss scenarios <Unless imposible without>
2. All upgrades in there proper place (nothing under Lv.9, and All same!)
3. Three Knight categories

150+ - Or Mid-Level Knight(Please attempt to get as close to 150 as possible)
x255 - Or Max Level Knight
B50 - Or Base Level Knight

4. If you test and it does not work please use "Strike through" and list your loss's after.
5. If anything is in color it means that at least one person has tested other than the original poster.

{Red} - Reserved for Death! i.e. even with Max troops (90, 100, 150, 200) some die!
{Green} - Reserved for Speed! i.e. SC/C/HC (over 750 base speed)
{Blue} - Reserved For Transportation Limitations!
{Yellow} - Reserved For Food Raided Less Than Food Need! (Raid Army Only)
{(-) & Black} - Reserved for telling other testers that zero loss could be less troops but not tested

6. List active Guardian using o10, or w10.{Why?} I see no evidence of Guadian assistance, will check next time new Guardian is opend up, Lv.1 Guard will be used to test all Numbers on this page.

Note: Acual Raids Per Hour changes, Mathamaticaly 8.86phr or 212 per Day. But, we round to 9 and 212

Old Best?
[]

Barb Level = Fletching Level, (__) = Alternat Fletching requierd;
50+Barb*5= Min Knight; or Lv.6 barb = 80+ Combat or Lv.10= 100+

1

400 [AR/Bal], 350 [ST/MM]

2

1800 [AR/Bal], 600 [ST/MM]

3

4k [AR/Bal], 750 [ST/MM]

4

7k [AR/Bal], 800 [ST/MM]

5

15.5k [AR/Bal], 500 [PI/SW]

6

30k [AR/Bal]

7

45k [AR/Bal],

8

30k[AR+Bal] - Each

9

45k[AR+Ba;] - Each

9(10)

60k [BA]

10(10)

30k [Bal], 90k [Cat]

10(10)

53,454[Bal]

9(11)

10(11)

75k [Bal], 1k [Bat], 50k [Cats]

10(11)

105 [Cat]

10 with Level 10 Upgrades Requre 100+ Knight for resonable troop amounts.Fletching

From Main Page <Put Link> Note: (10) or (11) equeals Alternet Upgrades.

100% One Troop type Lv.11 upgrades (All to 1k Loss's)[]

(90k, 100k, 150k and 200k troop Max's)[]

Lv.1 - @ 255 Combat Knight With Any-Lv.10-Guard (Both Tested; No Change)

Lv.1 Barb, Raiding With Lv.11 Upgrades & Lv.11RP & 255 Combat Knight
Troop [Transport] Best @x255 Other Options

Food Need

HC

C

Supply Troop[200]

[+38,067=-474]

38,066=-475; 35k=-496

N/A

N/A

N/A

Militiaman[20]

[+1,000=-71]

999=-72; 950=-75; 925=-77; 900=-79; 500=-141

N/A

N/A

N/A

Scout[5]

[200k=-877]

150k=-991; 100k=-1,265; 90k=-1,336


N/A

N/A

N/A

Pikeman[40] [1335; 377=0] 336=-1; 250=-4 1335*6=8,010 499 386
Swordsman[30] [1780; 64=0] 63=-1 1780*7=12,460 644 515
Archer[25] [2136; 87=0] 86=-1 2136*9=19,224 641 513
Cavalry[100] [534; 80=0] 79=-1 534*18=9,612 534 534
Heavy Cavalry[80] [668; 18=0] 17=-1 668*35=23,380

668

520

Supply Wagon[5k]

[+8,768k=-50]

8,767=-51; 8k=-53; 7k=-57; 6k=-61; 5k=-64

N/A

N/A

N/A

Ballista[35] [1526; 52=0] 51=-1; 50-45=-2; 40=-3 1526*50=76,300 645 516
Battering Ram[45] [1187; 960=0]

959=-1; 500=-2; 250=-7; 200=-9; 100=-23; 50=-27

1187*100=118,700

128 102
Catapult[75]- [712; 22=0] 21= -1

712*250=178,000

647 518


Added Heavy Cavalry are for convenionce of knowing you get all that you are Raiding for: do not edit for less main troops such reserch can be done else where.

Note Of Conclution: For Lv.1 Barb Using Lv.10 Wood or Ore Gardian (no difference) and Max 255 Combat Knight Pikeman are the cleer winner!, But for Manual farming Cavalry for speed.

Main+(HC) Also in Speed/Defense/Transport Sections[]

Lv.1 Barb, Raiding With Lv.11 Upgrades & Lv.11min RP & 255 Combat Knight
Troop [Transport] Best @x255 Other Options Food Need HC C

Supply Troop[200]

[200k=-240]

150=-240; 38,066(-)=-239; 35k=-245; 30k=-271; 25k=-306.

N/A

N/A

N/A

Militiaman[20]

[200k=-71]

Same!

N/A

N/A

N/A

Scout[5]

[200k=-1005]

-1 More Dead?

N/A

N/A

N/A

Pikeman[40] [1335; 337=-13] -1 More Dead? 1335*6=8,010

N/A

N/A

Swordsman[30] [1780; 65=0] 64=-1 Same! 1780*7=12,460

N/A

N/A

Archer[25]
[2136; 20=0] 19=-1(HC) 2136*9=19,224

N/A

N/A

Cavalry[100] [668; 18=0] 17.=-1(HC) 534*18=9,612

N/A

534

Supply Wagon[5k]

[200k=-14]

Less Dead.

N/A

N/A

N/A

Ballista[35] [1526; 18=0] 17=-1(HC) 1526*50=76,300

N/A

N/A

Battering Ram[45] [1187; 310=0] 309=-1(HC)

1187*100=118,700

N/A

N/A

Catapult[75] [712; 18=0] 17=-1(HC)

712*250=178,000

N/A

N/A

Note: Looks Like Sending 1 HC with each attack almost universaly Better.

Need To Test: Main+1(Speed) @lv.11up[]

  1. ==========Add Heavy Cavalry <See above>==========
  2. ===BEST===Add Scout [3000]==========
  3. ==========Add Cavalry [1000]==========
  4. ==========Add Pikemean [300]==========

Need To Test Main+(Defence)@lv.11up[]

  1. ===BEST===Add Heavy Cavalry[87] <See above>==========
  2. ==========Add Ballista[40]==========
  3. ==========Add Battering Ram[40]==========
  4. ==========Add Catapult[50] (also in transport)==========

Need To Test Main+(Transport)@lv.11up[]

  1. ==========Add Heavy Cavalry[80] <See above>==========
  2. ==========Add Supply Troop[200]==========
  3. ==========Add Cavalry[100]<See Defence>==========
  4. ===BEST===Add Supply Wagon[5k]==========
  5. ==========Add Catapult[50] <See Defence>==========

Need To Test Main+(Range)@lv.11up[]

  1. ==========Add Archer[1200]==========
  2. ==========Add Ballista[1400]==========
  3. ==========Add Battering Ram[600]==========
  4. ===BEST===Add Catapult[1600]==========

Need to Test Main +(1 Each Specialty troops) +1 all types Lv.2 and SP(except if main contains that type)[]

100% One Troop type Lv.10 upgrades (All to 1k Loss's)[]

(90k, 100k, 150k and 200k troop Max's)[]

Lv.1 - @ 255 Combat Knight With Any-Lv.10-Guard

Food Gathered is 9 * Rally slot* 100k (**Rally Lv.12 = 9*10*100,000=9mil phr, 212mil per Day**)

Lv.1 Barb, Raiding With Lv.1 Upgrades & Lv.11min RP & 255 Combat Knight
Troop [Transport] Best @x255 Other Options

Food Need

HC

C

Supply Troop[200]

[]

N/A

N/A

N/A

Militiaman[20]

[=-]

N/A

N/A

N/A

Scout[5]

[=-]


N/A

N/A

N/A

Pikeman[40] [1402; ] 336=- 1402*6=8412 --- ---
Swordsman[30] [1869; ] 63=- 1869*7=13,083 --- ---
Archer[25] [2242; ] 86=- 2242*9=20,178 --- ---
Cavalry[100] [561; ] 79=- 561*18=10,098 --- 561
Heavy Cavalry[80] [701; ] 17=- 701*35=24,535

701

---

Supply Wagon[5k]

[=-]

8,767=-

N/A

N/A

N/A

Ballista[35] [1601; ] 51=- 1601*50=80,050 --- ---
Battering Ram[45] [1246; ]

959=-

1246*100=124,600

--- ---
Catapult[75]- [748; ] 21=-

748*250=187,000

--- ---


Added Heavy Cavalry are for convenionce of knowing you get all that you are Raiding for: do not edit for less main troops such reserch can be done else where.

Note Of Conclution: (*****Need Some Testers*****)

Need To Test: Main+1(Speed)@lv.10up[]

  1. =====Add Scout [3000]=====
  2. =====Add Cavalry [1000]=====
  3. =====Add Heavy Cavalry <See above>=====
  4. =====Add Pikemean [300]=====

Need To Test Main+(Defence)@lv.10up[]

  1. =====Add Heavy Cavalry (also in speed)=====
  2. =====Add Ballista=====
  3. =====Add Battering Ram=====
  4. =====Add Catapult (also in transport)=====

Need To Test Main+(Transport)@lv.10up[]

  1. =====Add Supply Troop=====
  2. =====Add Cavalry(also in speed)=====
  3. =====Add Supply Wagon=====


Work in progress... first time Timed out, lost 4hrs of work... Lerning I guess

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