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Simple Start

First thing you should know about this page is it is for daily players whose Lab upgrades are above 6. The purpose is to have a place for people to stay; less unnecessary information.

Rules For the Page

  1. Only zero loss scenarios
  2. All Lab upgrades will be even; And equal to the level of Barb camp you wish to raid.
  3. Knights Combat Skill Points will use a Mathamatical Formula Barb*5 +50 = Combat Minimum.
  4. If you test and it does not work please use "Strike through" and list your losses after (within same box).
    • Please double check Knight & Lab upgrades first.
  5. Color: If anything is in color it means that at least one person has tested other than the original poster
    • {Red} - Reserved for Death! But, Only Zero Loss Scenarios allowed so NO RED!
    • {Green} - Reserved for Speed! i.e. SC/C/HC (over 750 base speed)
    • {Blue} - Reserved For Transportation Limitations!
    • {Yellow} - Reserved For Food Raided Less Than Food Need! (Raid Army Only)
      • Use asterisks to explain that Zero Losses could use fewer troops but not tested
  1. List Active Guardian Using o10 for Lv.10 Ore, or w10 for Lv.10 Wood. Guardians Give less help than most people think! for now it should be left out.
  2. Actual # of Raids per hour changes, but most experience just under 9 Raids per Hour or 212 per day.
  3. For daily Players Please eliminate Barbarian Raids utilizing Lv.1-5 except in speed section.

Table of Levels

There are ten levels of Barbarian Camps and the higher the level the more heavily fortified the camp. Higher levels of Barbarian Camp require a larger army to defeat, however the loot that you will be able to plunder is also much greater. As you advance in the game, raiding barbarian camps will become a valuable mean of procuring food for your growing army. It can be difficult to maintain supply needs through farming alone.

Map Image Barbarian Camp Encamped Troops Gold Food Wood Stone Ore Total
07 barbariancamp2 live
Level 6 15k Supply Troops, 15k Militia, 10k Scouts, 10k Pikemen, 5k Swordsmen, 2k Archers, 1k Cavalry 6k 600k 60k 6k 600 672600
Barbarians
Level 7 30k Supply Troops, 30k Militia, 15k Scouts, 15k Pikemen, 10k Sworsdmen, 5k Archers, 2k Cavalry, 500 Heavy Cavalry 7k 700k 70k 7k 700 784700
Level 8 60k Supply Troops, 60k Militia, 30k Scouts, 30k Pikemen, 15k Swordsmen, 10k Archers, 5k Cavalry, 1k Heavy Cavalry, 500 Ballista 8k 800k 80k 8k 800 896800
Level 9 120k Supply Troops, 120k Militia, 60k Scouts, 60k Pikemen, 30k Swordsmen, 15k Archers, 10k Cavalry, 2k Heavy Cavalry, 1k Ballista, 500 Ram 9k 900k 90k 9k 900 1008900
Level 10 250k Supply Troops, 250k Militia, 120k Scouts, 120k Pikemen, 60k Swordsmen, 30k Archers, 15k Cavalry, 4k Heavy Cavalry, 2k Ballista, 1k Ram, 500 Catapults 10k 1m 100k 10k 1k 1121000

Old Numbers + Some New

Barb Level = Fletching Level, (__) = Alternat Fletching requierd;
50+Barb*5= Min Knight; or Lv.6 barb = 80+ Combat or Lv.10= 100+

5

15.5k-[AR/Bal] 500-[PI/SW] @75 Knight

6

30k-[AR/Bal] @80 Knight

7a+b

__ AR + __ Bal @85 Knight

7a

45k-Archers @85 Knight

7b

??? Ball only @85 Knight

8a+b

30k-[AR+Bal] - Each @90 Knight

8b

30k[AR+Bal] - Each @90 Knight

8(??)

__ + __ + __ @90 Knight

9a+b

45k- [AR+Ba;] - Each @95 Knight

9b

__ @95 Knight

9(10)

60k [BA] @95 Knight

9(??)

__ @95 Knight

9(11)

10

10b+c

30k [Bal], 90k [Cat]

10b

53,454[Bal]

10(11)

75k-[Bal] 1k-[Bat] 50k-[Cats]

10(11)

105 [Cat] @100 Knight

10 with Level 10 Upgrades Requre 100+ Knight for resonable troop amounts.Fletching

From Main Page <Put Link> Note: (10) or (11) equeals Alternet Upgrades.

Troop Requirements Level 6

This chart should be populated with entries that automatically assume that the troops will return ALL resources from the barbarian camp, and attack yields no losses. If there is an entry that utilizes less or equal amount of the same troops with a less or equal level knight, then do not add your entry. If your entry is the lesser version, then adjust the table accordingly, removing the greater version.

All entries should be terse in the wording.

Troops Sent Technology Research Level Knight combat skills Date tested
Fletching Poisoned Edge Healing Potions
8000 Ballistas 1 supply wagon 10 10 10 133 27 March 2011
40,000 Archers 7 7 7 71
30,000 Archers 8 6 3 70
23,000 Archers 10 10 8 50 30 June 2011
22,500 Archers 9 8 9 60 13 June 2011
22000 Archers 9 9 9 94
21,688 Archers 9 9 9 80 28 June 2010
20,000 Archers 9 9 9 86
19,000 Archers 11 10 10 91

9/6/2011

18,000 Archers 11 10 10 183 17 July 2011
9,640 Ballista
4 Supply Wagon
9 9 9 70 29 June 2010
9000 Ballista 5 Supply Wagon 10 10 10 133 27 March 2011
18,500 Archers 11 11 11 100+ 29 July 2011

Troop Requirements Level 7

This chart should be populated with entries that automatically assume that the troops will return ALL resources from the barbarian camp, and the attack yields no losses. If there is an entry that utilizes less or equal amount of the same troops with a less or equal level knight, then do not add your entry. If your entry is the lesser version, then adjust the table accordingly, removing the greater version.

All entries should be terse in the wording.

Troops Sent Technology Research Level Knight combat skills Date tested
Fletching Poisoned Edge Healing Potions

40,000 Archers no loss full load

9 8 9 94 7 august 2011
43,000 Archers (no losses) 10 10 10 80+ 15 July 2011
42,000 Archers 0 10 10 76 29 Jan 2011
50,000 Archers 9 9 9 70 10 Oct 2011
13,364 Ballista 9 9 9 72 04 June 2010
42,300 Archers 11 11 11 50 15 July 2011
36,000 Archers 11 11 11 92 04 July 2011
33,000 Archers 11 11 11 145 11 August 2011
39,000 Archers 11 10 10 86+ 25 August 2011
36,000 Archers

(No losses)

11 11 11 83+ 27 August 2011
36,000 Archers (No losses) 11 11 10 128+ 01 Sept 2011
13400 Catapults: (No losses) 11 11 11 104 29 August 2011
37000 archers (No losses) 11 10 10 102 9 Sept 2011
39,000 Archers (No losses) 11 10 10 85 9 Sept 2011

Troop Requirements Level 8

This chart should be populated with entries that automatically assume that the troops will return ALL resources from the barbarian camp, and the attack yields no losses. If there is an entry that utilizes less or equal amount of the same troops with a less or equal level knight, then do not add your entry. If your entry is the lesser version, then adjust the table accordingly, removing the greater version.

All entries should be terse in the wording.

Troops Sent Technology Research Level Knight combat skills Date tested
Fletching Poisoned Edge Healing Potions
90,000 Archers
1,000 Catapults
NOTE: Tested this with level 93 knight, lost 1200 archers. Tried with 10k cats, still lose about 150 archers
10 10 10 85
26,000 Catapults 11 11 10 94 8/11/2011
28,000 Ballista 10 10 8 88 3 July 2011
65,000 Archers
25,000 Ballista
9 9 9 55 16th Feb 2011
30,000 Ballista (no losses) 9 9 9 94 May 1st, 2011
27,000 Ballista 11 10 10 88 June 22nd, 2011
30.000 catapults 10 10 10 135 5/4/2011
79,500 Archers
10,500 Ballist
Lost 13 Archers
9 9 9 103 5/5/2011
27,000 Balista (No losses) 11 11 11 90 26 August 2011
14,000 Archers

24,000 Ballista

11 11 11 83 26 August 2011

26200 Catapults

or Ballistas (No losses)

11 11 11 89 9/19/2011
26,438 Ballista

(No losses)

11 11 11 87 9/30/2011

14000 Archers & 24000 Ballistas

(no losses)

11 11 10 105 10/12/2011
25,810 Catapults

(No losses)

11 11 11 255 ;) 10/14/2011

Troop Requirements Level 9

This chart should be populated with entries that automatically assume that the troops will return ALL resources from the barbarian camp, and the attack yields no losses. If there is an entry that utilizes less or equal amount of the same troops with a less or equal level knight, then do not add your entry. If your entry is the lesser version, then adjust the table accordingly, removing the greater version.

All entries should be terse in the wording.

Troops Sent Technology Research Level Knight combat skills Date tested
Fletching Poisoned Edge Healing Potions
45,000 Ballista+105000 Archers 11 11 11 65 6 Sept 2011
53,454 Ballista 10 10 10 100 1 July 2010
99,759 Ballista (Lost exactly 1,000) 9 9 9 91 May 1st, 2011
56000 Ballista (No Loses) 10 10 10 55 13 Feburary 2012
44,000 Archers

44,000 Ballista (No losses)

11 11 11 82 26 August 2011
52800 Catapults

(No losses)

11 11 11 104 29 August 2011

Troop Requirements Level 10

This chart should be populated with entries that automatically assume that the troops will return ALL resources from the barbarian camp, and the attack yields no losses. For level 10(?), list the troops lost. If there is an entry that utilizes less or equal amount of the same troops with a less or equal level knight, then do not add your entry. If your entry is the lesser version, then adjust the table accordingly, removing the greater version.

All entries should be terse in the wording.

Troops Sent Technology Research Level Knight combat skills Date tested
Fletching Poisoned Edge Healing Potions
187.5K Ballista lost 3,025 10 10 10 196 14 Feb 2011
187.5K Catapults lost 500 10 10 10 196 14 Feb 2011
150K Catapults 11 10 10 150
150,000 Ballista (lost 3025 with lvl 11 fletching) 11 10 10 111 21 June 2011
73K Ballista/ 50K Catapults/ 1,000 Rams 11 11 10 137 25 June 2011
73K Ballista, 49.6K Catapults, 1K Rams 11 11 10 105 26 June 2011
65K ballistas 65K catapults and 2K rams 11 11 10 161 11 July 2011
30k Ballista/90kCats/10k Rams 11 11 11 100+ 29 July 2011
20,000 Ballista

90,000 Catapults

11 11 11 82

26 August 2011

104300 Catapults

11 11 11 104

29 August 2011

110000 Catapults 11 11 11 76 26 March 2012

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