Fandom

Kingdoms of Camelot Wiki

Barbarian Camps: Pro (Lab 11)

319pages on
this wiki
Add New Page
Comments0 Share
Calvary
Archer
Barbarian Camps are scattered around the Map along with wildernesses and other players' cities , these camps contain invaders and can be scouted or attacked. When viewing the Map, if you select a barbarian camp, the message displayed is as follows: "Invasions of barbarians have become a threat to this province. Conquer this city and you may receive a trophy!" However, there haven't been any instances of barbarians attacking or pillaging player cities at this time, but with enough attacks you will recieve a chest on your facebook profile as your trophy!

Barbarian Camps restock their troops, and resources every few minutes but will be fully restocked in 1 hour in the case of normal attacks,although they restock instantly after a raid.. The 1 hour count will restart after every attack, even if it is not by you. Barbarian raids will continue for 24 hours.

Simple Start: First thing you should know about this page is it is for Daily players whose Lab upgrades are above 6. The purpose is to have a place for people to stay; Less unessasary information.

Rules For the Page

  1. Only Zero Loss Scenarios
  2. All Lab Upgrades Level 11.
  3. Knights Combat Skill Points will use a Mathamatical Formula Barb*5 +50 = Combat Minimum.
  4. If you test and it does not work please use "Strike through" and list your loss's after(Within same Box).
    • Please Dubble Check Knight & Lab Upgrades first.
  5. Color: If anything is in color it means that at least one person has tested other than the original poster
    • {Red} - Reserved for Death! But, Only Zero Loss Scenarios allowed so NO RED!
    • {Green} - Reserved for Speed! i.e. SC/C/HC (over 750 base speed)
    • {Blue} - Reserved For Transportation Limitations!
    • {Yellow} - Reserved For Food Raided Less Than Food Need! (Raid Army Only)
    • *** Use astriks to explain that Zero Loss's could use Less troops but not tested
  6. List Active Guardian Using o10 for Lv.10 Ore, or w10 for Lv.10 Wood. Guardians Give less help than most people think! for now it should be left out.
  7. Atctual # of Raids per hour changes, but most experence just under 9 Raids per Hour or 212 per day.
  8. For daily Players Please eliminat Barbarian Raids utilizing Lv.1-5 except in speed section.

Table of Levels

There are ten levels of Barbarian Camps and the higher the level the more heavily fortified the camp. Higher levels of Barbarian Camp require a larger army to defeat, however the loot that you will be able to plunder is also much greater. As you advance in the game, raiding barbarian camps will become a valuable mean of procuring food for your growing army. It can be difficult to maintain supply needs through farming alone.

Map Image Barbarian Camp Encamped Troops Gold Food Wood Stone Ore Total
07 barbariancamp1 live
Level 1 500 Supply Troops, 500 Militiamen 1k 100k 10k 1k 100 112100
Level 2 1k Supply Troops, 1k Militiamen, 500 Scouts, 500 Pikemen 2k 200k 20k 2k 200 224200
Level 3 2k Supply Troops, 2k Militia, 1k Scouts, 1k Pikemen, 500 Swordsmen 3k 300k 30k 3k 300 336300
07 barbariancamp2 live
Level 4 5k Supply Troops, 5k Militia, 2k Scouts, 2k Pikemen, 1k Swordsmen, 500 Archers 4k 400k 40k 4k 400 448400
Level 5 10k Supply Troops, 10k Militia,

5k Scouts, 5k Pikemen, 2k Swordsmen, 1k Archers, 500 Cavalry

5k 500k 50k 5k 500 560500
Level 6 15k Supply Troops, 15k Militia, 10k Scouts, 10k Pikemen, 5k Swordsmen, 2k Archers, 1k Cavalry 6k 600k 60k 6k 600 672600
Barbarians Level 7 30k Supply Troops, 30k Militia, 15k Scouts, 15k Pikemen, 10k Sworsdmen, 5k Archers, 2k Cavalry, 500 Heavy Cavalry 7k 700k 70k 7k 700 784700
Level 8 60k Supply Troops, 60k Militia, 30k Scouts, 30k Pikemen, 15k Swordsmen, 10k Archers, 5k Cavalry, 1k Heavy Cavalry, 500 Ballista 8k 800k 80k 8k 800 896800
Level 9 120k Supply Troops, 120k Militia, 60k Scouts, 60k Pikemen, 30k Swordsmen, 15k Archers, 10k Cavalry, 2k Heavy Cavalry, 1k Ballista, 500 Ram 9k 900k 90k 9k 900 1008900
Level 10 250k Supply Troops, 250k Militia, 120k Scouts, 120k Pikemen, 60k Swordsmen, 30k Archers, 15k Cavalry, 4k Heavy Cavalry, 2k Ballista, 1k Ram, 500 Catapults 10k 1m 100k 10k 1k 1121000

Note: 1k = 1,000 and 50k = 50,000 etc. ... 1m = 1,000,000

Troop Requirements

Your knight's combat skill will affect the performance of your troops in battle, for this simple diagram use Barbarian Camp # (times) 5 Plus 50. The table belows shows the number of troops used to successfully attack barbarian camps, incurring zero casualities. Raiding is the go fast button of the game, and the source of all your food if you want to play big. The following numbers will give you no losses and let you raid non-stop. Minimum Knight Combat skill points is based on many many test attacks using knights 50-255 and there ability to make a difference in combat. Less troops are posible with a more skilled knight but the # of troops reduced slow's down as you approch 255. For that reason this part of the page should be locked and never changed; till Kabam changes things again.

Old Best & New Lv.11 Best
Barbarian Camp Old Best New Best (Lv.11) Best @255 Max ALL

Never Works

200k-&-@255

1(A+t) 400 Archers, +350.supply.troops.

668 - Heavey Calv. @50+ & {Speed}

668 - Heavey Calv. @50+ & {Speed}

200k-ST=-474 200k-MM=-71 200k-SC=-877 200k-Wag=-50

2(A+t) 1,800.Archers, +600.supply.troops.

1,335 - Heavey Calv. @50+ & {Speed}

1,335 - Heavey Calv. @50+ & {Speed}

200k-PI=-166 200k-SW=-16

3(A+t) 4,000 Archers, +750.supply.troops.

2,670 - Heavey Calv. @50+ & {Speed}

2,670 - Heavey Calv. @50+ & {Speed}

N/A

4(A+t) 7000 Archers, +800.supply.troops.

200k-HC=-??? 200k-C=-???

5(A+t) 15500 Archers, +500.pikes N/A
6(A) 30,000 Archers 20,000 Archers N/A
7(A) 45,000.Archers N/A
7(B) 20,000.Ballistas
  • (-)36,000-AR @100+
  • (-)13,364-Bat @150+
  • (-)13,400-Cat @100+
  • 25,825-AR@255
N/A
7(A+B)
8(B) 200k AR=???
8(A+B) 30,000.Archers, +30,000.Ballistas
  • (-)__,___-Bat @150+
  • (-)__,___-Cat @100+
  • (-)__,___-Bat
  • (-)__,___-Cat
N/A
9(B) 60,000.Ballistas N/A
9(A+B) 45,000.Archers, +45,000.Ballistas
  • (-)__,___-Bat @150+
  • (-)__,___-Cat @100+
  • (-)__,___-Bat
  • (-)__,___-Cat
N/A
10(B+C) 30,000.Ballistas, +90,000.Catapults 75k-Bal+1k-Bat+48kCat @139+ 200k BA=???
10(C) 110,000.Catapults
  • (-)__,___-Bat @150+
  • (-)104,055-Cat @170+
  • (-)__,___-Cat
None!

Troop Requirements Charted by Level

This chart should be populated with entries that automatically assume that the troops will return ALL resources from the barbarian camp. For levels 1 - 10 it should be assumed that the attack yields no losses. If there is an entry that utilizes less or equal amount of the same troops with a less or equal level knight, then do not add your entry. If your entry is the lesser version, then adjust the table accordingly, removing the greater version.

All entries should be Lv.10 or Lv.11; If less then Please see Barbarian Camp page for your general posts.

Barbarian Raids

As of June 21,2011, Kabam has begun releasing a system that allows players to set up automatic raids of barbarian camps. Troops march continually, raiding the camp, returning to the city, unloading loot and then marching again to attack. The barbarian camps will restock to full capacity immediately after a raid, rather than initiating the one hour count as in a regular attack.

Attacks can be initiated in one of two ways. The first is to go to your rally point and open it. Click on the tab that says 'Barbarian raids' and click 'add raid'. Input the coordinates of the camp you wish to raid and then input the number of troops as you would on a normal attack. It appears that troop requirements for a barbarian raid are the same as those required for a normal barbarian camp attack of the same level. Click the 'Raid and Save' button and the raid will begin.

Alternately, raids can be initiated by clicking on a camp on the game map and clicking the 'Raid and Save button'. The process then is the same as initating the attack at your rally point. Troop numbers can be edited by clicking the 'edit' tab next to each listed raid at your rally point. The raid march and return times will appear in the bottom left corner of your game screen, just as normal attacks do.

The raids run on a clock that starts at 24hours and then runs down. If the raid clock runs out, the raids will stop until the player resets the clock and restarts the raids. This is done in the Rally Point by clicking the Barbarian Raid tab and then clicking 'Restart Raid Timer' and either 'Resume All' or individually restarting each raid by clicking the 'Resume' button next to each listed raid. To prevent uncontrolled troop loss, raids will stop if troop levels fall below sufficient levels. The player can set this on the Barbarian Raid tab to either 100%,90%,75% or 50%.

Each raid uses one slot on the Rally Point, and troops assigned to barbarian camp raids cannot be used for other purposes unless the player deletes the raids. Raids can be stopped while marching or returning, but can only be deleted after the raid has returned to your city. To stop a raid, click either 'Stop all' or 'stop raid' next to each raid listed. To delete, click the 'delete' button next to each raid.

Raid reports can be automatically deleted by checking the 'auto delete raid report' box in the upper left of the raid tab. It does not appear that Barbarian Raids are out in every domain yet, but the feature should be out in all domains fairly soon.

New Thought?

Barb 100% One Troop Type [Knight @255 Unless Stated]
Barbarian Camp New Troop Total Resorces Supply Troops Militiamen Scouts Pikemen Swordsmen Archers Cavalry Heavy Cavalry Ballista Wagons Ram Catapults

Level 1

500-ST+500-MM

112.1k

200k-38,067=-474

200k-1k=-71 200k=-877 337=0 64=0

87=0

80=0

18=0@255

200k-Wag=-50
Transport 2136@50+ 668

@50+

N/A
Level 2 500-Pikemen 224.2k

200k-PI=-166

200k-SW=-16
Transport 4271

1,335@50+

Level 3 500-Swordsmen 336.3k
Transport 6407

2,670@50+

Level 4 500-Archers 448.4k
Transport 8542
Level 5 500-Cavalry 560.5k
Transport 10,677
Level 6 +500-Cavalry (1k total) 672.6k 13,470
Transport N/A
Level 7 500-Heavy Cavalry 784.7k 25,825
Transport N/A
Level 8 500-Ballista 896.8k 200k=-6,415
Transport N/A
Level 9 500-Ram 1,008,900
Transport 200k=3,024 @170
Level 10 500-Catapults 1.121m
Transport

Alternate Barbarian Camp Pages

Barbarian Camps: Novice (Lab 0-6)

Barbarian Camps: Daily Player (Lab 6-10)

Barbarian Camps: Dedicated (Lab 10)

Barbarian Camp - Lv.1 W/lv.11; Lv.10; Lv.09 Lab Up. Max everything in other words, BBR's Page but others can help. Starting at Lv.1 using Max upgrades/knight & 90k-200k Max troops.

Page Contributors
Marodex, Jgl2h, Clementine,Grundor, Kissinger, toonsniped, Ultralord, Balou, StoneyToker, djohnese, FlameMLK, MahirR2BQ, Ess10, Darkfeather, Proph3cy, Arthur, Š†δηξŸ ωλš ΨΣ®ε, Dax, Lord Hannay, Storkbite, Nevele79, Dreldan(Tard), 17jcx, kjhf, Benfynyn, BioHaZZarD99, Navaro, Theo/PBunny, Jello, The Pathogen, Canibusking420,KingUther, Pompadura

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.